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Max payne 2 cinema mod
Max payne 2 cinema mod







max payne 2 cinema mod max payne 2 cinema mod

M4 renamed to M4A3, burst fire slowed down VERY slightly, overall ROF increased slightly. Sniper rifle bullet penetration disabled as to make "The Genius of the Hole" completable. ) Doing it from the side or whatnot will still disarm the enemy, though more often than not the weapon will fall to the ground.ĪK and sniper(not the Dragunov, the other sniper rifle) use same ammo typeĬustom Mossberg 590 replaces pump shotgun which would be you actually taking their gun. Do this while standing in front of them for the greatest effect. New muzzle flashes from the Payned Action modĭisarm attack: the disarm attack, as can be guessed, allows you to disarm your opponents. Each kill you get in bullet time will give you either 6 or 9 seconds of bullet time, depending on enemy difficulty. Base bullet time is 60 seconds, regenerating from empty to full in 35 seconds. Pistol whip melee attack replaced with brass knucklesīullet time regeneration mechanics reworked. YOU MUST GO INTO THE COMBAT PORTION OF THE CONTROL SETUP MENUS AND DEFINE A KEY FOR SLOT 7 TO USE THE MINIGUN. New BT track: Type O Negative - I Don't Wanna Be MeĪdded new weapon slot, slot 7, moved minigun to new weapon slot. Redid Max's jacket skin, ugly jacket glitch almost completely gone nowĪdditional sounds for when enemies scream in pain after being shot Increased damage and spread on Micro Uzis Slight changes to the hud icons for the Micro Uzis, the pump shotgun and the MP5Ks. Removed ~2 dB of bass from the Desert Eagle and minigun firing sounds Gave Mona a bit more distance to her various cartwheels and flips Max's face & hair finally finished I thinkĪK and sniper rifle use different ammo againĪdded a stock to the MP5K, as per a request on the forums









Max payne 2 cinema mod